Thursday, April 11, 2013

Finding Nemo 3D - Independent Study

Wednesday 3rd April
This week's session was an independent study day where I took part in self-directed activities that contributed to the learning outcomes of this module.  Those learning outcomes are:
  • Demonstrate a critical understanding of how art and visual culture through creativity, aesthetics and value judgement develops cognitive ability.
  • Understand the complex relationship between art, design and visual culture and the wider school curriculum.
  • Demonstrate an ability to plan for learning based on understanding of pedagogy and policy.
  • Engage at an advanced level with art and design materials.

The activity I took part in was watching Finding Nemo in 3D at the cinema and this links to the first and second learning outcomes due to the animation aspect of the film and also the dynamic visuals that are incorporated throughout.


Many schools are now taking part in Moving Image Education which aims to help "young people to question, analyse, explore and understand the meaning of what they’re watching and hearing" (Creative Scotland & D Fie Foe 2009).  Their website is full of ideas and resources for teachers to use with their class to create their own moving images or films [http://www.movingimageeducation.org/] all of which are highly useful.

I feel that films like Finding Nemo that has a simple storyline could be used as an inspiration for a class to make their own films.  So pupils could make a film about someone trying to find their lost loved one but with their own characters, settings and styles of animation.  I believe that it would be a worthwhile project for any class at any stage because it can be easily differentiated through the type of animation, the length of the film, the materials they use, etc.

Finding Nemo can be used not just as an inspiration for animation but also for other types of artwork due to the breathtaking visuals and the setting of the ocean.  Children could recreate their own ocean pictures using a range of media and also use the ocean as design inspiration to create a piece of jewellery, clothing, etc.  From this particular film there are so many avenues to develop learning not just in the Art and Design curricular area as it could inspire writing, P.E activities, music, drama.

Therefore from this self-directed activity I have gained the understanding of how films that the children know and enjoy watching can inspire so many areas of skill and knowledge development.


Moss (2006) states: "Film can provide a visual image and a sensory experience that cannot be generated with the same magnitude elsewhere. Film can give life and dramatize a specific idea or activity that otherwise might go unnoticed... Film can be a catalyst for class discussions and debate. Film links disciplinary perspectives and can serve specific courses or units in conjunction with other media... Teachers who use film to supplement their teaching can reach students who may find other media inaccessible or difficult. With preparation and careful attention, film can be an intellectually stimulating and emotionally meaningful tool in an educator’s belt."


References
Creative Scotland & D Fie Foe (2009).  Moving Image Education.  Available at:
http://www.movingimageeducation.org/ [Accessed 3rd April 2013]

Moss, S. (2006).  Effectively Using Film in the Classroom.  Available at:
http://cmi.byu.edu/Articles/FilmClassroom.html. [Accessed 3rd April 2013]

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